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Archive for April, 2012

Ivy bridge was launched today

There is a lot of ivy bridge reviews today, since Intel have launched their new cpu, 22 nm and etc.

But I like comparing apple to apples, clock for clock.

So, according to this review ivy bridge is faster than sandy bridge 3.8% on average.

yeah, lower power comsumption and etc for ivy bridge, but will Apple care about 3.8% for macpro? or will they go sandy-bridge-e for next macpro (if it will ever be launched) without waiting for ivy-bridge-e

Some 7xxx radeon support is already in ML

Regarding previous news, I actually missed one thing.

Lombok – mobile Cape Verde (77xx or 78xxM) support is already in AMDRadeonAccelerator and in ATI6000Controller kexts.

So, look like apple is gonna use Lombok (78xxM) in their next products!

Thames (mobile Pitcairn, 78xx == 79xxM) support is around the corner too

Radeon Lombok XT Prototype
Radeon Lombok PRO Prototype
Radeon Thames XT Prototype
Radeon Thames PRO Prototype
Radeon Thames LE Prototype

Edit, sorry guys, i was wrong, according to this, lombok seems to be just 7xxx rebrand of 66xx Turks card.

New Radeon 5xxx/6xxx driver In ML DP3

In ML DP3 instead of

ATIRadeonX3000.kext
ATIRadeonX3000GA.plugin
ATIRadeonX3000GLDriver.bundle
ATIRadeonX3000VADriver.bundle

we now has

AMDRadeonAccelerator.kext
AMDRadeonVADriver.bundle
AMDRadeonX3000GLDriver.bundle

which (according to its Info.plist) support radeon 5xxx family and 6xxx family.

But if you look inside of it. it supports more:

AMDR8xxGraphicsAccelerator
AMDBartsGraphicsAccelerator
AMDCaicosGraphicsAccelerator
AMDCaymanGraphicsAccelerator
AMDCedarGraphicsAccelerator
AMDCypressGraphicsAccelerator
AMDJuniperGraphicsAccelerator
AMDLombokGraphicsAccelerator
AMDRedwoodGraphicsAccelerator
AMDTurksGraphicsAccelerator
AMDSIGraphicsAccelerator
AMDPitcairnGraphicsAccelerator
AMDTahitiGraphicsAccelerator
AMDVerdeGraphicsAccelerator

We had signs of this new driver coming in previous versions of ATIRadeonX3000.kext, and now its here !

7xxx series will not work just yet, as it needs FrameBuffer driver first, and this is just accelerator (provides OpenGL&co acceleration)