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Little Teaser

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Comments

  1. HueponiK
    June 17th, 2014 | 7:37 am

    Can’t wait

  2. a Martin
    July 1st, 2014 | 12:32 am

    Excuse my ignorance, but what is the teaser? Something new in 10.9.4?

  3. July 7th, 2014 | 9:52 pm

    Mac OS X 10.9.4 (13E28) MacPro3,1 2,8 GHz Intel(R) Xeon(R) CPU E5462 @ 2.80GHz x 8 ATI Technologies Inc. 4.1 ATI-1.24.35 4.10 AMD Radeon HD Tahiti XT Prototype OpenGL Engine GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier 3072 16384 16384 8 0 0 0 0 0 0 1 1 0.125 1 64 0.125 0 0 0 0 8 0 0 16384 0 16 0 0 0 0 16384 0 8 16384 1024 32 80 16 1024 1638416 0 0 0 4096 0 16384

    untouched card and untouched system

    what is the teaser?

  4. aubrey
    May 11th, 2015 | 1:10 pm

    Hello,

    I have a lil dilemma, I bought an AMD FirePro W5100 and it doesn’t run on my Mac. Can someone help me to flash this card please?!

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