mkay, from x2000gldriver:
ATI Technologies Inc.
also, 32-bit kernel doesn’t seem to use pae, only 3.25 gb of mem available. out of 8gb
Even glxinfo reports 2.1, but as indicated elsewhere by someone who knows better, it’s because “It needs to be updated to request a non-legacy context”.
So I suppose it affects GLView too.
I would trust Apple on this one. If they say openGL 3.2 is fully supported (as reportedly indicated in the seed notes), then openGL 3.2 is supported.
Sure, OpenGL Viewer for Windows before updates shows wrong versions, so maybe we see udpate in a days.
The seed notes have been leaked to the internet:
There is no mention of this supposed OpenGL 3.2 support.
netkas, just write quick app and check it yourself glGetString( GL_VERSION ) or whatever. Or maybe even check header files. I am sure extension viewer is screwing this one up.
The notes linked above only mention known issues. No wonder there’s no reference to openGL 3.2.
New features are probably summarized in another document.
any progress to hack lion, waiting…
да кому этот openGL уперся. как стартонуть лучше бы изобразили,
Well, granted, this is a developer preview, not the finished product. Hopefully they bolster the OpenGL support soon enough. You can’t really blame them that much for not having everything in the first wide developer release.
Why even bother updating the 32-bit kernel anyway? The 64-bit kernel will be default from Lion on anyway, following reports from several people that is.
No wonder chips lower than Core 2 Duo are no longer supported.
there you go 😉
opengl context has to be created with “NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core”.
Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce 9600M GT OpenGL Engine
Version: 3.2 NVIDIA-7.0.52
GLSL Version: 1.50
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