100% 3.2 support! Nice 🙂
is it only for lion that supported 3.2 ?
I just tried with GTX470
Shows those pages but actual tests won’t run.
I’m guessing for you too ?
Something is better than nothing I guess.
as you can notice, u cant choose the res u want to run benchmarks in.
Guess that results in fail.
There is big backtrace when u hit test button, if u run the app off the terminal
Could someone report the results for the software renderer? I’d be curious if Apple was able to write a fully OpenGL 3.2 renderer on the CPU.
On the CPU – 2.1.
Thanks for the results. Does the HD5870 really have no support for the OpenGL 3.2 forward context? That’s disappointing.
Previous screenshot was made with software renderer. But with OpenGL renderer my Radeon-5870 also limited by 2.1. http://img62.imageshack.us/f/shot20110414210313a.png/ I don’t know why.. It’s SnowLeo 10.6.7 (10J869).
npwski, OpenGL 3.0 it’s a Lion only future.
@ ltcommander.data, Yolanda
Sorry. I messed with my oses. ) In Lion-DP2 OpenGL forward context is present. http://img16.imageshack.us/i/screenshot20110415at216.png/
I contacted the developer again. When I asked a few months back that results of test page have the version number so that we could be sure to be comparing same versions, they added it the very next version. Good people. Here is what they had to say about newest version:
The forward context on DP2 is still ‘beta’, and it is not fully implemented yet : There is only the detection, the export (which was not working on MacOSX Lion). The rendering are already there but not activated.
A version of OpenGL Extensions Viewer 4.0 will probably release when Lion will be available, adding the support for 64bit but won’t be able to work on Power PC system.
Has anyone tested the performance/compatibility from other sources such as Steam, Cinebench, or WoW?
Do you think you’ll be able to take a screenshot of the software renderer in Lion DP2 then?
Yes, of course. Sorry for my mess. All the same, 2.1 http://img268.imageshack.us/i/screenshot20110414at230.png/
of course the software renderer supports opengl 3.2, too. glview just doesn’t show it.
Renderer: Apple Software Renderer
Vendor: Apple Computer, Inc.
Version: 3.2 APPLE
GLSL Version: 1.50
will not be shown )